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Blender (GNU/Linux, Windows, Mac) is a Free Software 3D graphics program with animation, video compositing, and game creation features This program is also available on two UNIX platforms: SGI Irix, which was popular for high-end graphics work before the GNU/Linux desktop came along, and Sun Solaris On Ubuntu, you can install Blender using the Add/Remove Applications tool Other GNU/Linux distributions are likely to include ready-made Blender packages, and you can download versions for Windows or the Mac direct from wwwblenderorg Originally developed as the in-house 3D tool of NeoGeo, a Dutch computer graphics studio, Blender was released as a proprietary product in the late 90s by the company Not a Number In 2002, following the closure of Not a Number, the nonprofit Blender Foundation was created to raise funds from the program s user community, acquire the Blender source code, and release it under the GNU GPL.

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Figure 7-13. 100-foot view of integration between Flex and Java In the next chapter, we ll focus down even further and move on to the subject of tighter integration between Flex and Java over AMF-based data services and media servers.

First of all, by definition, there are more values of type X than there are of type X' After all, to say that X' is a subtype of X is to say that every value of type X' is a value of type X, so there can t be more values of type X' than there are of type X; and if the two types have the same number of values, then they re the same type Note: I m aware that not everyone agrees with the points I m making here I ll revisit them later in this chapter The precondition that applies to M when it s invoked on an object O of type X is basically that O must have a value that s a value of type X.

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This program has therefore represented, at different times, all three of the main types of software you read about in 1 software as the means to an end, software as a retail product, and Free Software Showing its roots as an in-house tool for 3D graphics professionals, rather than a program aimed at beginners, Blender can hardly be considered user-friendly that is, if user-friendliness is based on a shallow learning curve and a familiar look and feel Instead, Blender was designed for fast workflow, with the assumption that users have one hand on the keyboard and one hand on the mouse at all times The graphical interface is unique to Blender: it has no floating windows and is often initially incomprehensible, even to experienced graphic artists.

The precondition that applies to M when it s invoked on an object O' of type X' is basically that O' must have a value that s a value of type X' This latter precondition is obviously more restrictive than the former, thereby directly contradicting the claim that the former is supposed to be more restrictive than the latter Note: Of course, I m aware that preconditions might be more complicated in practice than the simple ones I m describing here, but it s sufficient to consider just the simple case in order to make the point I want to make7 Now here s the second claim: Again, let M be a method that applies to objects of type X and therefore to objects of type X' as well.

So far, you know how to combine Flex and Java using HTTP and web services. The last chapter surveyed a bunch of alternative mechanisms to achieve this. Most of these mechanisms involve loosely coupled text-based data interchange. Most of them interact by pulling data. Only one of them, Hessian, transmits binary data. Only one, Hessian again (with additional infrastructure powered by the new Java IO), allows data push. Now, we delve into more tightly coupled scenarios and efficient binary data transmission using AMF (Action Message Format). The AMF specification can be accessed online at http://opensource.adobe.com. This chapter looks at both pull- and push-based interactions using data services and media servers. Adobe offers two alternatives for data services the commercial LifeCycle Data Services (LCDS) and the open source BlazeDS and it offers a suite of products for media servers: Flash Media Server (FMS) products. There are a few open source alternatives to these as well. In this chapter, I will analyze these products in the context of their applicability to rich, engaging enterprisegrade applications. Functionally they can be divided into the following two topics:

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